LogFAQs > #932142320

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, Database 5 ( 01.01.2019-12.31.2019 ), DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
Topictransience's top 100 games -- 2020 edition.
transience
12/27/19 11:48:39 PM
#213:


60.


https://www.youtube.com/watch?v=v2PAI5JNAT8

2018
PC, Switch, PS4, XB1

Mega Man finally modernizes, or at least as much as a classic fan would want without it becoming a completely different thing. The classic Mega Man series is extremely dogmatic in its structure and series traditions never die or change. MM11 still holds on to what people feel is core to the experience - 8 robot masters, Rush, Yellow Devil and all the other series staples - but finds ways to innovate around the edges in ways that are surprisingly welcome, and most notably, manages to not really alienate core fans in the process.

MM11 brings in a new powerup system called Double Gear that honestly changes everything. Being able to slow down time or power up your weapons adds a dimension that just never existed before. It also has honest to god accessibility options for the first time, an easy mode, dedicated slide and rush buttons, weapon switching via the second stick, the ability to turn off the archaic lives system on easy difficulties, etc. My 6 year old was playing this today and was able to beat Wily 1 despite not having anywhere close to the skills needed to beat a single Mega Man level from any other game, and that's wonderful. (I should make a list of his top 10 games from my perspective. A lot of them would be on this list, probably, mostly because he plays what I own.)

And on top of all that, they also made some really good weapons that are fun to use in all sorts of ways. The game looks great. Once you adjust to Mega Man actually looking different for the first time in 20 years, you start to be amazed by all the particle effects of your awesome weapons. Each one is good here with lots of different uses depending on the situation. The color of this game really pops and the boss fights are dynamic in a way that theyve never been. This game looks just okay in screenshots, but great in motion.

Some of the stages, like Bounce Mans, are a little too gimmicky for their own good, and the game sometimes leans a little too hard into slowing down time with a lot of timed instant death hazards that chase you from behind. But other than that, they straight up nailed what I would want from a next-gen Mega Man classic game, something I wasnt sure I could ever want.

---
xyzzy
... Copied to Clipboard!
Topic List
Page List: 1