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TopicTop 42 Games of the Decade
KamikazePotato
01/20/20 8:55:02 PM
#30:


31. Fire Emblem: Three Houses

It's funny that a game about killing your friends after the big high school reunion is the game that healed a fanbase. Fire Emblem was in a sketchy spot after Fates and Warriors and MIrage Sessions, and then Three Houses came along and proved that you could have waifus and the core Fire Emblem experience all in the same game!

There's a lot to like about Three Houses - I think the base gameplay mechanics are the best in the series, the music is overall great, the story is intriguing, and the character/support writing is probably my favorite out of any of the games to this date. The big thing that holds Three Houses back for me is that the Monastery and calendar system as a whole is a bit of a miss. It's fun for a while but ends up padding out the already-long runtime of the game with numerous repetitive actions. This ends up hurting the game's pace by...a lot, actually. Considering that the Monastery is one of the major backbones of the game's design philosophy, that's a problem.

Also, I'll fully admit that the Monastery music that plays during Part 2 of the game significantly affected my enjoyment of the game. It's terrible and you hear it constantly. On an arbitrary Out of 10 rating scale, changing that music track to an actual good song would raise my rating by 0.5 out of 10.

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Black Turtle did a pretty good job.
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