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TopicBreath of the Wild is redefining open world games for me.
HeroDelTiempo17
02/06/20 2:53:35 AM
#16:


Paratroopa1 posted...
What do you mean by this exactly?

I feel, like, almost completely overwhelmed with how full of stuff BotW's world and I'm just not sure like, what I would even put in there to make it be more

There's a lot of STUFF but not a good amount of variety. You're combing this huge landscape to find shrines and korok seeds and random enemy loot over and over and over it's fun at first but after a while it just becomes a blur.

The most memorable parts of the game to me weren't when I cleared my 50th shrine or scaled another god damn mountain. It was the more fleshed out parts - the Divine Beast quests, the few mini dungeons, the weirder side areas like the ruins or the giant maze or the survival island, storming Hyrule Castle at the start of the game, stumbling into new towns. Very rarely, you'd find a sidequest that is actually good! You know, the normal Zelda-type adventure stuff.

Put more of that in the game instead of a shitload of collectibles and loot grinding and I'd be much happier to explore the world.

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DPOblivion was far more determined than me.
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