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TopicGauging interest in a Fire Emblem ranking topic
Panthera
02/21/20 1:05:19 PM
#31:


Anyway, time to talk the bad stuff. I'm sure this entry will come as a complete and utter surprise to everyone. No one could have ever figured out my amazingly cryptic (yet perfectly sensible) hint.

<_<

The Bad

10. Genealogy Chapter 1 - Girl of the Spirit Forest

https://serenesforest.net/wp-content/uploads/2014/04/Chapter_1.png

After a prologue that is the best first chapter in the series, Genealogy decides to change things up and throw its worst chapter at you. Girl of the Spirit Forest is actually decent at first, it's too big for its own good but that's Genealogy in a nutshell and there's always stuff to do for the first two castles. If it stayed like that it would be a perfectly adequate map. Unfortunately, it doesn't, and the last third is where things get ugly.

The titular spirit forest is...well, look at the map (after you seize the second castle the impenetrable thickets open up a path for you to pass through, so you don't have to walk through those tiles, which is good because you can't). A huge stretch of forest that reduces the vast majority of your army to a mere 2 tiles of movement, with only a few lucky units managing to get 3 instead. And you have to actually fight and pull off a potentially tricky recruitment during this! The axe guys who come after you here are pretty easy to deal with, but future ally Jamke is lethal to ever step in range of, what with his great offensive stats, Adept, Accost and Killer Bow. Luckily he won't attack Adean, but he has an extra tile of movement compared to her and the regular guys won't be so kind, so you often find yourself having to back off slightly just to talk to him safely. Because backing up so there's even more moving through the forest to do is totally fun.

The worst of it is over once you finally, finally, FINALLY crawl through the spirit forest, but even then the final army of this chapter can be a bit frustrating. You once again have a million forest tiles to contend with, though at least this time you can go around them, and you're fighting almost exclusively bow users that few of your units can counter effectively. Ranged attacker swarms are tricky early in Genealogy because you don't really have many tools to fight them yet, so this can turn into yet another slog if you're not very careful about throwing your new buddy Jamke into the fray in a way that maximizes the number of his own people that he can kill...and you get lucky with all his skills actually going off, of course.

This map is also where our hero Sigurd meets his future wife Deirdre, beginning the greatest romance story in all history with an amazingly well written series of conversations across this map and yeah you knew I was just fucking with you here. I don't really factor story aspects into rating chapters much unless it's something that makes the map better, but it's nice to point out that this already tedious forest slows you down even more to watch a love story that's basically a Fates/Awakening S rank conversation that doesn't even have the C-A supports backing it up. And considering I'm not a big fan of those S rank conversations overall...yeah

Even musically I've always found chapter 1 somewhat underwhelming. It's map theme is decent, but doesn't match up to some of the other killer tracks in the game. Which might be controversial since I think people tend to like this one?

https://www.youtube.com/watch?v=k3-33JROIn4

On the plus side it does mark the last time we get to hear the Verdane army theme AKA the best enemy phase theme in Fire Emblem

https://www.youtube.com/watch?v=JWOY1VJc6A4

And that's about it. A map that starts off well enough to avoid being any lower on this list, but devolve into too much tedium to stay off it entirely. Genealogy is known for dragging its feet at times, but what sets this one apart to me is that there's just nothing else going on. Usually you at least have units on their way to multiple places or some people to arena with or conversations to get or something. This time, besides using Warp/Return a couple times to send the new recruits to the arena once you're finished and that one bizarrely cryptic event with Lex, there's just flat out nothing happening.

UP NEXT: We return to the good side of things with...another defend map...wait, no, not quite

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