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TopicDragon Age might be the saddest story of the 2010's
adjl
02/29/20 2:42:51 PM
#34:


Unbridled9 posted...
I suspect that, between this and ME:A, EA saw how successful titles like Elder Scrolls, Far Cry, and Assassin's Creed could be and thought the solution was to make all their games sandbox without bothering to actually look into why people liked their games.

This is one of the biggest issues with the AAA industry in general. You get executives that have never touched a video game in their lives saying "X is making somebody else a whole lot of money right now, make our game more like X so we can have a piece of that pie," putting no effort into understanding why X is popular or why the things that make X popular might not work for their game.

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