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Topicanyone else here kind of disappointed with FF7R so far?
foolm0r0n
04/13/20 10:20:59 PM
#31:


MartinFF7 posted...
-Immediately thrusting you into major story elements, I can't imagine the reaction of someone who never played the original playing this and wondering "wtf is going on" at least 20 times in the first two chapters alone... but maybe that's just me
I never knew the details of the story and it all seems super straightforward to me already. It could definitely go way faster without being confusing.

But in general the pacing and the way they incorporated side quests is really genius. The game still has the original linear structure to drive it, but they can insert side missions in between the story beats. It's probably the best solution to padding the story's length possible. If they tried to add global side missions like in XV, it wouldn't work at all with the story, and so these limited, intimate side missions are the only option. And it makes for much more interesting missions full of narrative context, and really good accessibility things like "are you sure you want to leave without finishing the side stuff?" to eliminate missables anxiety. It's absolutely the solution to the "series of corridors" (which is actually a great way to structure an RPG) and I really hope more RPGs do it now instead of ruining their whole pacing with open world design.

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_foolmo_
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