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TopicWhat's weak to ice (typically)?
Sahuagin
04/20/20 6:43:00 PM
#7:


are you asking what's typically weak to ice, or what one should design to be weak to ice? (sounds like both)

typically weak to ice: usually ice is just another version of water; not aware of anything that treats ice and water differently, except that maybe in some cases ice would also do bludgeoning damage

if you wanted to differentiate with water, maybe you could make ice "extreme water", and lava "extreme fire", and then have water beat fire, but lava beat water, but ice beat lava (and maybe complete the circle with fire beating ice?).

maybe another option is to separate element from temperature? cold + water = ice, heat + water = steam, etc. not everything would make sense that way though. (talking about this is reminding me of something, but not sure what. did Chrono Cross have something like this?)

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