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Topic | Final Fantasy 12 Zodiac Age is half priced. Worth it? |
masterpug53 04/27/20 2:35:36 PM #79: | DeadBankerDream posted... I guess the transition into battle might have something to do with it, as it creates two distinct modes of play with a snap twist to go from one to the other, whereas in 12 map exploration/dungeon crawling and battles feel like the same endless slog. The only reason I've ever actually enjoyed the JRPG's stark division between exploration-world and battle-world was, in hindsight, purely due to technical limitations. In 1994 it was very cool when FF6 transitioned from the blocky overworld to these lovely static backdrops with huge, detailed images of monsters. Conversely, it was neat in 1997 when FF7 transitioned from the gorgeous yet static backdrops of the worldspace to the fully-3D environments and monsters in the combat world. However, once the graphics and engine caught up and made it possible to have both exploration and combat exist in the same worldspace, there was no excuse to keep up the outdated tradition, and this was one of the things I loved about FF12. --- Simple questions deserve long-winded answers that no one will bother to read. ... Copied to Clipboard! |
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