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TopicOn a scale of 1 to 10, how important is replay value to you
ScritchOwl
04/29/20 2:50:47 PM
#18:


It depends entirely on the game b. A final fantasy title yeah after 40 hours and an unskipable laugh scene yeah I was done. Or me3 in which yes I would replay for the different colored endings but beyond that the deferent classes didnt leave me wanting to play again. And those are aaa titles. So replay isnt important as long as the overall product is well crafted.

Games like gears though while the story is meh(atleast 3rd installment forward) however they doubledowned on that with multiplayer and co-op. They turned that franchise to the max. Honestly I hate gears all together but looking at what they did I can appreciate the fact they gave the players their money worth.

For indie titles its mre important for replay. Often these games are short and have low presence in the market. Replay sets them apart especially if you got a friend who says im looking to play it. Because the response is usually either I played that a few years back vs I am on my forth playthrough and I broke 10 million brewing beer. You can see how replay will get more people to give a look.

I dont like cheapened replay like nier automata. 27 endings. They really dont classify as endings though a/b are more like pokemon red/blue its the same game but taking two different paths as different characters. C/d were more like just the second half of the game. E was lets get you to play 5 saves worth and all the others were just oops game overs. Not exactly what you wanna call replay ability

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