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TopicIn 2020, what's the best FFT-style Tactical RPG?
transcience
05/03/20 6:29:14 PM
#13:


NeoElfboy posted...
The folks who made it love FFT and it shows. But they're also pretty cognizant of FFT's problems and tried to fix them (things like not being able to take back movement, some classes being boring/underpowered skillset-wise, etc.). In general I'd expect most people who like FFT would also like this, it scratches that same itch of playing around in jobs, porting over abilities and building characters.

I like FFT better overall but FFT is not a game easily dislodged for me, and it does have some notable advantages (I think the writing is better since I find Delita more interesting than anything about FS; I dislike the fact that you can't rotate battlefields in FS). That said I would generally expect anyone's opinion on Fell Seal to be at least reasonably close to their opinion on FFT so I never hesitate to recommend it to fans.

It draws a bit from Tactics Ogre as well, using a similar system for MP though a bit more transparent (everyone gains 10 MP per turn by default).

thanks for that. is the story and setting appealing? thats a big part of the draw for me with those classics and I dont know what to expect from FS.

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add the c and back away
iphonesience
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