LogFAQs > #938868944

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TopicEvery RPG should give you your health and magic back when you level up
Pancake
05/09/20 7:30:45 AM
#32:


I like being able to have some games where you have to carefully manage resources while others let you go all out in each battle, allowing individual battles to be more challenging and use more of the battle system.

i think it's as simple as the easier the bar is to refill the less personality it has.

level-ups and resting at inns don't restore stuff like rage and ip or limit gauge and those are actually fun and interesting and have mechanics to them. mp to me is like if every weapon you had suffered from durability loss and you had to either repair them with an item or a nice nap would do it.

i think it's more mechanically interesting to give casters a spell that drains mp or give them regenerating mp than it is to force them to item it back or to sleep. this also forces the dev to make spells that can actually make such a thing run dry (or even more interesting, go into the negatives) and i think that's another issue with mp: once you get enough it becomes a nothingburger.
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