LogFAQs > #939358963

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, Database 6 ( 01.01.2020-07.18.2020 ), DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicAdjusting the contest scoring system based on prediction percentages
ZeldaTPLink
05/18/20 6:41:45 PM
#5:


NFUN posted...
you keep saying "round" instead of "match". the current system is designed around each round having equal weight, which affects the relative importance of individual matches

And if that's the case then it does not accurately reflect the difficulty in getting each point, since predicting Link will win in the finals is not as easy as predicting all 64 Round 1 matches right!

What I'm trying to do is index the actual difficult of each match to their individual score. I'm referring to rounds because points vary by round, but what I want is to adjust the scoring per match, not the scoring per round.

You could, in the same vein, say each match should have equal weight, and that would be as arbitrary as saying each round having equal weight! Instead, I'm trying to calculate the score proportional to the daverage difficulty of getting the match right, to get a scoring system that is better indexed to skill.

---
There is only one Guru of the Decade, and his name is azuarc. Congratulations!
... Copied to Clipboard!
Topic List
Page List: 1