LogFAQs > #946175419

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TopicEx AC dev says Streamers need to pay DEVs.
MrMallard
10/22/20 8:35:35 PM
#62:


Like damn, imagine simping for a hundred billion dollar industry like that. Imagine taking the word of a AAA developer, who's working on one of the most superfluous and anti-consumer gaming devices in gaming history, at face value against a practice that has helped drive sales for far smaller titles for years.

Millions of people around the world are still buying Borderlands and Grand Theft Auto despite the legions of people who stream those games. They're still making enough profit to make the gaming industry bigger than the movie and music industry combined. People are still buying Fallout and Assassin's Creed games to the point that they're massively successful.

Do you know who benefits the most from streaming? Indie developers. People like Jeff Bitner, who created A Robot Named Fight. Developers like Defiant Development, an Australian devteam who made Hand of Fate. Among Us has been around since 2018, and only now through streaming has their game blown the fuck up.

This take, to me, reads like a greedy game exec who's pissed off because they can't monetize something they have no right to. Even though people will buy these blockbuster games regardless of streamers and play it themselves, despite the fact that enough streamers having enough fun with their game will encourage their watchers to buy it themselves, and despite the positive effects streaming has on indie games - the narrative is now "you should pay for a game all over again and get a streaming license if you want to enjoy our game in front of a crowd". How is that different from EA's online passes, where you had to pay $10 to access their online services if you bought a game secondhand? It's greed, plain and simple.

And I think that's evidenced by the person pushing this idea being a Google stooge who graduated from Ubisoft's biggest AAA game franchise, as opposed to a smaller game dev. Fuck him.

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