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TopicWhat do you consider to be the most revolutionary video game ever?
Rango
12/26/20 6:10:00 PM
#98:


Leonhart4 posted...
Persona creating waifu culture in JRPGs had more to do with that than Xenoblade did. I still don't even know what you're crediting it with impacting other than being its own success story.

Persona and Fire Emblem both definitely helped with the waifu culture. I think with Persona it crept up with every entry. Smash helped capitalize on the market that grew with the release of FE Awakening and Fates.

Xenoblade definitely didn't help with waifu culture.

https://i.ytimg.com/vi/nQIzDM2Oxv4/maxresdefault.jpg

On that note, it reminds me of how Definitive Edition went the Radiant Historia 3DS route and just redid all the character art to stand out to a broader audience.

MZero posted...
dude these are the only people who played Xenoblade so I don't know what you're trying to argue here

Well, I was always under the impression Xenoblade helped start a boom to broaden the horizons for JRPG fans. Perhaps I gave it too much credit although it was at least a progenitor leading up to the more popular choices that followed it.

With that being said, you can better believe many more people are playing Xenoblade now than 10 years ago. That's part of the effect coupled with Nintendo's marketing of the latter titles and tripled with Shulk's inclusion in Smash. Nintendo fans influence one-another to try a new game and the fanbase grows because of it.

As for everything else, that was just from strong marketing because publishers like Atlus, NIS, XSeed, and so forth found an audience to capitalize on.

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