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Topic | GameTok with Lok: Hardcore game design genius (me) explains all! |
Lokarin 12/28/20 12:09:15 AM #10: | adjl posted... I don't usually find that they typically suck, but they do often require different skill sets and emphasize different builds than you use for mobbing, which is what a lot of people like to build for because that makes up the majority of the game. They also often fall into the same trap as platformer bosses in that they spend most of the fight being invulnerable (whether mechanically or because the player's too busy dodging the ouch to realistically damage them), which means that once the player becomes skilled enough that dodging the ouch is easy, they effectively spend most of the fight waiting for openings while they go through the motions. So here's a novel concept - why not make the bosses based around mobbing? World of Warcraft does this quite often __starsnostars posted... Please explain the world congress in Civilization 6. I haven't played it --- "Salt cures Everything!" My YouTube: https://www.youtube.com/user/Nirakolov/videos ... Copied to Clipboard! |
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