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TopicGoldenEye 007 Remaster Was Canceled by Nintendo With Only a Few Bugs Left to Fix
Darmik
02/10/21 4:10:16 PM
#39:


Cookie Bag posted...
Again, this isn't what happened, the interview with the employee talking about the Xbox goldeneye mentions that it wasn't an issue with nintendo, it was the movie and character license holders, and they practically demanded so much stuff that it would take too much time and money to change the game, like bond has to look like the current bond, the good characters can't fight each other in multiplayer, shit like that.

What interview?

The one Ars Technica has says this.

[Update, February 9: A follow-up interview by Video Games Chronicle's Andy Robinson includes an additional morsel from ex-Rare dev Chris Tilston, who was co-lead on the remaster. He claims that the project began life when Nintendo representatives made a phone call offer to Microsoft and Rare. The handshake was contingent on Nintendo releasing a version of the original Goldeneye 007 on Wii, and Rare releasing their own on Xbox 360. Exactly what happened with that Nintendo version remains unclear, nor whether any negotiating followed up between Nintendo and Activision to pave the way to a wholly different Goldeneye game on Wii in 2010.]

As the project went on, Edmonds and Bury point to a momentexactly when, they can't recallwhen their bosses gave the GE360 team a green light. "We were told everyone had approved it," Edmonds says. The rights were all cleared, with no condition that anybody had to work on a version for a Nintendo console or any other requirements. That was all the team needed to hear to continue work on the Xbox 360 version.
Later, the eight devs on the project learned the truth about negotiations... when GE360 was unceremoniously canceled.
"When it was put to Nintendo, everyone there approved it," Bury says. "Except they didn't check with the one guy who mattered." Bury then clarifies who that person was: former Nintendo Chairman Hiroshi Yamauchi, who had vacated the post by 2007 but was still Nintendo's largest Japanese shareholder.
[Update, 11:15 a.m.: Since this article's publication, Bury and Edmonds have chimed in to correct a huge point: The Nintendo executive who spiked the project was not Yamauchi, due to his no longer officially working at Nintendo, but rather some other Nintendo executive, whose name was left a mystery to the Rare development team. "Mark corrected me on that as it wasnt actually him since he had left, but someone else high up," Bury writes via email.]

"I believe I was told his response went along the lines of, 'There is no way a Nintendo game is coming out on a Microsoft console,'" Bury adds. (If you're wondering how some of Rare's N64 games eventually wound up on Xbox consoles, remember: Rare took many of its older games' rights with it to Microsoft, but not all of them. 2005's Conker: Live and Reloaded was the first example.)

In fact it specifically says the stuff you're talking about isn't confirmed.

Neither Edmonds nor Bury has particular insights on the evolution of Nintendo, Rare, and Microsoft's combined rights relationship, having both left Rare years ago. When pressed about a leaked mini-documentary from 2014, which hinted to Goldeneye 007 almost landing on Xbox One via the Rare Replay anthology, Bury shrugs his shoulders. "I am assuming that all the information and quotes around rights negotiations on the 'Net are from this time period, as previous to that, [the Nintendo boss]'s orders trumped everything," he says. (This includes loud rumors that MGM and OEM's handling of Bond video games evolved over the years to place serious restrictions on the license in games, many of which have never been confirmed.)

So what source are you referring to?


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Kind Regards,
Darmik
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