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TopicFinal Fantasy Record Keeper Topic 50: Ardyn... the final character?
SSJSephirothGokuX123
03/27/21 9:57:32 PM
#248:


Azulmagia's dreambreaker stop seems to last a lot longer than other dreambreakers' stops, sometimes I'd get screwed over because I was waiting on Orran to snap out of stop so he could use his sync, but I found out it lasts a long time because Azulmagia uses a mind/def/red/attack/magic buff and it makes stop last longer, but if you overwrite it with Faris' USB1 Orran can snap out of stop pretty quickly.

I also took a shot at the FF7 and 10 Dreambreakers, I got to 70% on Ultima Weapon, even though I slogged through the second phase's 70% full break since I wanted to save Orran's sync for the last phase. That wasn't too bad but in phase 3 when Seph Awakening and Cloud's sync ran out I wasn't doing enough damage to crack the level 3 savage. Maybe if I had Barrett's Awakening 2 I could overwrite the second phase's full break and keep Seph/Cloud's damage up so their Awakening/Sync time carries over to Phase 3 and finish him off there with Barrett's Awakenings since the null dark/winds really hurt Seph/Cloud's damage.

FF10 I got to about 60%, this one is more annoying than hard, but I think I can manage it if I get Tidus Awakening and Yuna's Elara clone with the coins. Main problem is the lack of buffs and no way to speed up Paine's chain outside of Orran USB, well until I can max hone Orran's awakening since I have to use it at the start because Yuna has no proshellga glint+ yet.

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https://imgur.com/6AevF0Y
LOL!!!! I hope that's a joke....names don't get more n00bish than that
... Copied to Clipboard!
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