LogFAQs > #952247317

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TopicSo Hades is really good, right?
SSBM_Guy
03/29/21 3:08:50 PM
#7:


ChainLTTP posted...
So do abilities or whatever carry over through each run? Is there an ultimate goal like getting a "better" ending or is it really just to optimize each playthrough?
There's a story in the game. The incentive to complete the run is to unlock more of the story. After completing the story, it becomes more about optimizing, yeah.

The things that carry over in the game are permanent abilities. Stuff like being able to dash twice, being able to revive with 50% health after dying, etc. When you play the game, the only things that carry over from run to run are the resources:

Darkness - Used to buy Mirror Talents, which are permanent abilities
Gemstones - Used to buy cosmetic upgrades
Nectar - Used to further side narratives
Titan Blood - Used to permanently upgrade your weapons
Diamonds - Used to buy music and other cosmetic upgrades
Ambrosia - Used to finish side narratives

The gameplay is just really fun. It's fast-paced. Each weapon really brings its own playstyle, which are furthered even more by the randomized aspect of each run, since most of the random elements changes how you use the weapon. The characters and narrative are pretty strong, which is great because roguelikes tend to have fairly weak aesthetics and narrative.

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I feel completely refreshed. Like I just put on fresh underwear on New Year's Day.
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