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TopicRate the VG Story Day 26: Metal Gear Solid
Snake5555555555
06/21/21 9:45:41 PM
#20:


9/10

I want to say this was the first game to truly get me into storytelling in video games, or at least the first one I paid genuine attention to. MGS pushed new boundaries in both cinematography and voice acting; I'm always astounded on how expertly crafted everything looks & sounds here and if it was the developer's goal to create a Hollywood movie experience inside a video game, they succeeded in spades. The game's themes, especially the way it derides nuclear byproducts & pontificates on politics and human warfare, are strongly potent without the admittedly pompous preaching and posturing that hangs over the future of the series like a teetering anvil. There's real restraint here and an air of authority with documentary-like clips, and so when the game decides it wants to go crazy and let loose, it earns it with one of the most memorable villain ensembles in fiction, over-the-top sci-fi cheese that shows its influences without copying, and a bombastic finale that's unlike anything else on the PS1. You can't talk about the MGS' story without mentioning the fourth-wall breaks; actively involving the player, MGS dabbles in psychological horror directly placing you as the protagonist, you as Snake, two-sides of the same coin. Small player choices, a CODEC frequency hidden on the game box, and deep hidden Easter eggs make you wonder what is real and what isn't at integral points in the game, thus crafting a game's story and world that is totally immersive and almost impossible to separate from the real world. One gripe: CODEC calls are not engaging, at least not here and not anymore; too many of the game's jaw-dropping twists happen in said calls but unfortunately you might be asleep before they get to said reveal (fuck, the Miller is Liquid one is so cool though, it's my one exception). They are too static and although the characterization and voice acting is all there, it all ends up feeling like an exposition dump you can be hard pressed to care about sometimes.

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