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TopicNintendo officially endorses "Search Action" as a genre name
Epyo
08/08/21 8:13:05 PM
#111:


NeatoAnAccount posted...
OoT isn't a metroidvania. Plot flags open areas up, not your abilities. Also, it has distinct dungeons.

Maybe an individual dungeon is like a mini-metroidvania, where there's the pre-item phase and the post-item phase. But the game as a whole is a Zelda-like, not a metroidvania

I know it's kind of a separate discussion, but IMO "abilities unlocking new areas" shouldn't be a requirement to be a Metroidvania.

Because like, it doesn't even happen that often, within one of these games. And if you took it out of these games, the games would feel p much the same I think.

In Symphony of the Night, there's the double jump, the mist, the bat...and that's it, right? Other areas get unlocked by keys, switches, or plot.

In Metroid Fusion, areas are almost always unlocked by the plot, or by switches.

Etc...

I really just feel like you need the cool map that fills itself in. That makes it easy to exclude stuff like Castlevania 2

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