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TopicMetroid Dread Report Vol. 4
Mac Arrowny
08/09/21 12:36:33 AM
#18:


masterplum posted...


To me sequence breaking means exploration really matters.

For example I love hollow knight and I hate Ori, and it kind of boils down to that principle. Exploration is really exciting in the former because you can actually find interesting areas and power ups that are completely unnecessary to beat the game, and in the later its just a linear game where you have to backtrack to get everything. Fusion had the same problem

Did you only play the original version of Ori? The Definitive Edition has a few optional areas.

And you can definitely sequence break. Maybe they made that easier in the DE as well?
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