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Topic | Metroid Dread Report Vol. 4 |
WazzupGenius00 08/09/21 7:47:09 AM #20: | foolm0r0n posted... Fusion was great cuz the first time you played you legit thought you were finding secret paths everywhere. Excellent illusion that totally falls apart on replay.Its probably closer to the ways it works in Zero Mission, where there are well-hidden paths to do things in a different order that require clever use of abilities, but its still a design authored by the creators. You run into this stuff most frequently when trying to earn the less than 15% of items collected ending Fusion on the other hand straight-up disallows sequence breaks of any kind. All those locked doors at Navigation Rooms force you to do what you're supposed to do. If you manage to reach a powerup before youre supposed to get it in the story (theres a Power Bomb you can do this with for example) you wont be able to use it. If you reach a boss before youre supposed to, you can usually fight them, but it wont skip to that part of the story, and when you reach the point you were intended to fight them, theyll be alive again. --- ... Copied to Clipboard! |
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