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TopicIf anyone was wondering about my mafia championship qualifier game
turbopuns3
08/30/21 3:50:44 PM
#144:


Lopen posted...
My thought would be ideally play along with bucket strategy until it comes to a conclusion you don't like (unless you think it's fundamentally a bad strategy, then you gotta pick the fight immediately otherwise you lose credibility when you do), THEN pick the fight with it. Not that I'd necessarily be able to have that restraint either-- seems like the exact kind of fight I'd pick in a mafia game <_<

It comes to a conclusion I don't like pretty quickly when my chances of firing plummet by claiming day 1 (I'm being a little facetious)

Thing is - I don't think it's a bad strategy

It is an optimal strategy

But what bugs me is the reasons it's optimal

When you start drilling down

What makes bucket strategy good? It confirms a few town early.

How does it confirm town early? Because scum are pretty much outing themselves one way or another if they counter. If this wasn't true, faking PR would be a viable counter to the strategy. But everyone agrees it's not a viable counter.

So now we're at, it's good in part because it disallows scum from being able to fake being PR (oh yeah - flips were alignment only in this setup. So VT getting cute faking PR then dying without rescinding can be problematic, PR dying without having claimed can be problematic, etc.)

Okay. So why is it good to disallow scum from faking PR? Because faking PR makes it less likely for that scum to get lynched.

And now we've finally reached the bottom which is - bucket strategy is good because it stops town from having to read a player's alignment based on their role claim.

And fundamentally, I just wanna be like "man up, fuck claims, read their play and go based on that"

I know this is watering it down to a certain extent. But day 1 when people were like "if the 3rd PR doesn't claim, then what if we're about to lynch a scum and they claim PR at the last minute!!!"

Like, headdesk so hard at that notion. Oh fucking no. They claimed PR we can't lynch them now.

If PRs were that important that lynching one is detrimental, then why are we suggesting all PRs reveal themselves day 1 in the first place? Obviously losing their advantages isn't a big deal. Yet the reason the strategy is good kinda stands on the idea that we need to not risk mislynching PRs.

It just feels like we're really splitting hairs to avoid maybe possibly making a mistake in a game where those mistakes are inevitable anyway.
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