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TopicMycro ranks the 278 VGM tracks nominated by BOARD EIGHT [rankings] 3 -(TOP_100)-
Toxtricity
04/22/22 6:40:24 AM
#360:


10st
Game: Galactic Pinball
Title: MOONMAN's Fandango
Composer: Kenji Yamamoto, Masaru Tajima, Minako Hamano
Nominator: @Flamander
https://www.youtube.com/watch?v=y5_ab7dX7_s

note: apparently it's been recently learned that Minako Hamano secretly wrote music for this game but... as always ...nintendo credits are weird. no indication on exactly what she did, but I've added her into the composer list as a result. I think this song is likely Masaru Tajima's work specifically, of these 3 (See: Trajectile/Reflect Missile); however Minako Hamano has some comparable sounding stuff as well (See: Brain Age). I highly doubt this is yamamoto given how much it sounds like stuff by the other two while he has nothing like it---tajima especially seems the most likely. [[also technically this game randomly has the same music team as metroid prime 3 which is funny to think about. in 2007 they'd be a trio again]]

[Trajectile/Reflect Missile OST]
https://www.youtube.com/watch?v=iC68gCks50I

ANYWAYS I'm a long time fan of this one. i remember getting so mad at people who thought that this song was only in vgmc as "a joke" just because they didn't understand why someone c ould be so obsessed with it...all the people pushing it were people like me/nee/jona, people really into THAT fusiony INSIDE A COMPUTER mood. but that style was not big here yet in those days

The start of this song is quite trippy and even creepy; but it's a really great gradual increase in intensity before the reward of COOL COMPUTER CHORDS come in around :19. but that intro...the morse code beeps, and i love that weird layered 5/8 sequence from :08-:12 or so, the sounds produced there are incredibly cool too. the song is just normal 4/4 but you get polymeter with layered 4/4-5/8 which is something i always like, but it's subtle about that.

oh right here is the VISUALIZER (note: i couldn't find any version that was exactly like what was nominated, as the gamerips have moonman's fandango split up between different tracks, with slight differences and it not entirely clear exactly where to splice them together to re-create moonman's fandango. so this visualizer doesn't have the cool intro/etc. what you're seeing in the video below here is "Credits" which is the bulk of it anyways):
https://www.youtube.com/watch?v=UFaIPSffqJQ

i never actually remembered how many channels the virtual boy had; but it's only 6?! I can't believe this, this song sounds so much fuller than that. I would've sworn you're hearing like 16 notes playing at once. These chords sound like they have more than 6 notes in them on their own...not even considering that there's drums/bass/melody line and other accompaniement all on !top!

in this case, I think the reason the chords sound like they have more notes in them than they do is some cleverness like...how if you look at the 3rd channel or 5th channel, they're both alternating between two notes rapidly; not in a chiptune arpeggio way, but in a way timed with the music. You do concretely hear that, but I don't really think about it when listening, it feels almost more like the equivalent of a warbling effect in a synth pad, if it were to imagine this as full production instead of chiptune. The other factor is the most commonly talked about thing---"implied harmonies", there's notes that aren't ever played, but you "imagine" them being there. This track is just very precisely composed in a way to make itself feel a lot fuller than it is, it's not even doing that much technically impressive chip usage or anything, just very carefully harmonized, very careful about which exact notes are being played and when, to ensure it always feels expansive and BIG and INSIDE A COMPUTEr. ON TOP OF THAT you have arpeggios of course, but i'm hearing those more like sprinkles on top of the thick chocolate fudge i'm already hearing beneath

that brings me to the next topic...........!

I keep going on about how much i love "quartal/quintal harmony" (https://en.wikipedia.org/wiki/Quartal_and_quintal_harmony) throughout this topic, but neglecting to explain what that means with clarity. So I'm going to do so now as clear as I possibly can, because this song illustrates the things I love about it well:

Quartals are a sequence/stack of notes that are evenly spaced apart, with exactly 5 pitches from one to the next (so C->F->Bb->Eb->etc). They sound like this:
https://www.youtube.com/watch?v=Z-eqIbQCs6A

Quintals are a sequence/stack of notes that are evenly spaced apart, with exactly 7 pitches from one to the next (C to G to D to A to E, etc). They sound like this:
https://www.youtube.com/watch?v=vhvH5A57jRE

quintals and quartals are 100% related to each other. since...a quartal backwards, is like...the same pitch classes as a quintal. the same notes but in different octaves. going up a quartal chord you get C F Bb Eb Ab; and going DOWN a quintal chord, you get the same notes, just...the F BELOW the C (instead of the F above the C that you get with a quartal, etc). For this reason the two types of chords/etc are very entangled and interchangable in meaning.

the videos I just linked though don't do justice to the variety of ways these sequences of notes can sound. especially once you consider all the variety of ways you can alter or layer them to be not /exactly/ all event spaced, or other ways of implying these notes are "the notes" in a section through different cool synth sounds or implied harmony or whatever

They can sound AGGRESSIVE (emerson lake and palmer - tarkus / pokemon mystery dungeon 2 - monster house):
https://youtu.be/WKNOlDtZluU?t=32
https://www.youtube.com/watch?v=6nn8bU7CWJc

they can sound ETHEREAL (tokyo xanadu - eclipse / metroid prime 3 - gfs olympus [a really quartal-centric song in prime 3, the one metroid game with masaru tajima on it...when little else in the series sounds like that...is another thing that makes me think MOONMAN'S FANDANGO is masaru tajima])
https://www.youtube.com/watch?v=Dq-_OHhi0bo
https://www.youtube.com/watch?v=YTOx4E4dpZ8

they can sound INSIDE A COMPUTER (megaman battle network 2 - castlecomp / super mario odyssey - ice)
https://www.youtube.com/watch?v=3aKPd5AHjM0
https://www.youtube.com/watch?v=42v5g_9L1Oc

one thing that's important to me about MOONMAN'S FANDANGO though---this track is a completely opposite approach to this sort of thing from other examples I've given for loving the sound earlier in this topic. Not always, but largely i was bringing up my enthusiasm when i was excited about the more in-your-face dissonant examples. but ironically this exact interval moonman's fandango contains so much of (perfect fifth; C to G to D etc. quintals), it's like. the most harmonious sound POSSIBLE. technically. and that's part of why it's so versatile. you can do anything with it while being able to sound as chill, or as tense as you'd like... rapid sliding the chord up and down or arpeggiations too fast to process could be computery or aggressive; but filling the space with these harmonies instead makes it become THE BEAUTIFUL INFINITE PLANE OF INFORMATION CYBERSPACE

[continued...]

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