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TopicMycro ranks the 278 VGM tracks nominated by BOARD EIGHT [rankings] 3 -(TOP_100)-
Toxtricity
04/28/22 4:08:17 AM
#383:


4nd
Game: Fighting Layer
Title: Capriccio
Composer: Ayako Saso
Nominator: @Flamander
https://www.youtube.com/watch?v=kt1AYIRLFXQ

I don't remember when I first heard this, but I've been a long time fan of this track from day 1

You've often described your taste as "rough and bumpy" and i would say that this song exemplifies that idea pretty well! Bouncy swing/shuffle feel is part of that, even the fact that its largely in 7/8 makes it only more lopsided and like you're tumbling down a rough rocky mountain unpredictably. And of course the fake and sampled instrumentation of it all!

Maybe this comparison won't make sense to anyone but this track always reminds me of this track which I heard a lot as a kid because I really liked this "lost luggage" minigame
https://youtu.be/O1hve_tUFWs

I think its basically the "fake jazz/swing done in such a way that feels BROKEN" OR something. Especially those weird notes in the bass, the almost "wrong" feeling of a lot of the layers of cappricuo is one of my favorite parts of the whole design of the song. And that was always I think what I liked about that lost luggage tune too. i'm CERTAIN there's another song i like that is very similar but can't figure out what i'm thinking of, maybe it'll come to me.

oh, this isn't actually the song i was thinking of somehow but this track from Mystic Ark is VERY similar haha. love it just as well for similar reasons!:
https://www.youtube.com/watch?v=HkFpxhzaCks

I'm amazed how weird so much Japanese arcade music winds up being allowed to be, even compared to other stuff these same composers and developers would put out on other platforms. I guess a lot of it is that by nature---you want music that really stands out and is audible in the environment of a potentially hectic arcade where the music has to compete with 50 other sounds playing simultaneously.

I remember some composers talking about making the punchiest fm synth bass sounds they could fathom and then writing tracks that were like 90% that sound so that it'd be impossible to ignore in the arcade. That's one approach, but another approach is tracks as weird as this fighting layer one. In a sea of 40 songs playing at once, if I was near enough to this one to make it out, I'd be like "wtf is this!?" and jump over to see what's going on. It is very DISTINCT and hard to ignore.

The sad reality is often at arcades you can't hear the music at all. One opened up locally here with a lot of games from this era i like the music to and I kept trying to play them to hear the music but you really had to force it to hear them half the time

I'm glad that nowadays, the gift of emulation, game preservation and more widespread enthusiasm for retro stuff has allowed this music to be heard with more spotlight. Getting the recognition that work this unique to the world deserves

Ayako Saso is a very fascinating composer to me. She tends to be treated like "less famous clone of shinji hosoe" and not as acknowledged. But now that I know more about the sound teams she's been on and what she did for them, I definitely think she brings a lot of very unique-to-her stuff to the table. I guess I'd just say she feels more "limitless". Not afraid to be dissonant or hard-to-follow? More than anyone else she tends to work with. an adequate example of that might be the pure chaos of this track:
https://www.youtube.com/watch?v=ddyjGMGOS0k

oh yeah; here's a CHANNEL VISUAL^443wt3aergs
https://www.youtube.com/watch?v=_vQuf8IkeR0

i really like making these things; i think they serve a pretty legit use in learning about these songs. For one, i always assumed that most/all the drums in this song were just like, drum loops sampled, but there's actually lots of individual hi-hat/etc all manually individually playing their own notes. the drums in this track are VERY DENSE and full, which is important for something with such a lopsided groove i guess.

23 channels (out of the 32 this arcade board's soundchip has) is...well it's a lot, and i didn't even realize this had that many. A lot of sounds i thought were one sample, are actually like 5 samples spread across 5 channels here, because this game could actually afford to do something like that! It's definitely better for it. the echoy and dense layered feeling adds well to the rough bumpy skin that defines this track

very _Zorua playlist music, thinking about it; 'bouncy' + 'weird notes' is a good summary of at least one style that fits into that, and that's what this is!

I'm motioned to think about how much i love that synth lead...how angry it gets when it morphs as its held out, it's so cool...

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