LogFAQs > #960094651

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, Database 9 ( 09.28.2021-02-17-2022 ), DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicFinal Fantasy Record Keeper Topic 54: Dual Awakenings-Awakening Harder
LordoftheMorons
11/17/21 6:50:56 PM
#81:


If you have any elemental team with four BDLs and a chain (and a healer AASB to rez slots 2+4) Id definitely try WOdin; having him in your deck will also help in clearing out the remaining 6*s.

The general strategy is to use one chain + BDL to push him to ~75%, at which point hell put up a massive DEF/RES/MND buff thatll probably kill your momentum unless you can counter it. Around this time hell use Argent Zansetsuken which will very likely wipe you unless hes at rage 1 or below (they just recently changed it so rage 3 is no longer an auto-wipe so I guess maybe you can last stand it now, but itll still do like 16k to the party or something). Between 80-90% hp and 40-50% hp he gains several stacks of rage every few %, so you dont want to be in those ranges for AZ.

Shortly after AZ slots 2 and 4 will likely die (some elements through death, some with doom, some with antiheal; for antiheal you can possibly prevent them from dying with stoneskin/hp stock based healers). You typically put your support and chainer in these slots (also slot 5 gets the most gauge so you probably want your healer there). Assuming they die, use a healer AASB to revive them, put up another chain, and then try to blitz him down. At 30% theres a phase transition similar to the Dark Odin fight. If you cant get him to 30% fast enough theres also another AZ, but you should be able to outrace it in a four BDL team.

Wind has an additional DEF/RES/MND buff at 35% which kinda sucks (though it only lasts four seconds and you get interrupted at the beginning of P2 anyway so its not a huge deal).

---
Congrats to azuarc, GotD2 Guru champ!
... Copied to Clipboard!
Topic List
Page List: 1