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TopicFinal Fantasy Record Keeper Topic 54: Dual Awakenings-Awakening Harder
Kaxon
11/24/21 1:11:39 PM
#179:


Ultimaphazon posted...
The 4th empower really doesn't do much, but the question is what else you want to put there. Not to mention, that 2% can be the difference between breaking savage mode or not breaking it, which snowballs your damage output.

Yeah, at that point it's all tradeoffs between marginal bonuses... which is part of why I haven't worried too much about optimizing it before now. If I'm doing the math right, a second stat boon is still worth about 50 points even with Sage's Blessing 15 and two Stat Boon 10s. A 3rd HP boon is worth about 400 HP. If you 100% crit fix then deadly strikes is worth 5% (but less because you're probably capping). If you don't have a crit fix precise strikes will let you break rage when you wouldn't have so it's very useful.

I like having my most standard boosts (2 HP, Blade Ward, Spell Ward, 1 element boost, and 1 attack or magic) on Odin and 6*s, and then having different Madeens I can swap depending on the fight. I think I'm going to drop the mind boons except for when using a holy magic team.

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I made a living on time trial blowing myself off to cross the finish line at ludicrous speed. -transience
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