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TopicI finished my first ever Zelda game the other day.
Dikitain
12/17/21 11:39:59 AM
#14:


Gaawa_chan posted...
I maintain my opinion that the worst thing about Zelda 2 by far is the game over system, which should put you at the entrances to any given area rather than back to the starting point of the game. It is odd that the game's designers even seemed semi-cognizant of that as that's how the final dungeon works.

It is very much done that way on purpose.

The overworld map is not like the original, it is relatively safe to travel from area to area save for a few sections. For example, once you get the hammer, going to dungeon 2 and 3 after a game over is a breeze. The other dungeons are in their own distinct areas, they don't overlap. The main difference is the last dungeon has a huge gauntlet to get through which requires a lot of magic use. You really need a checkpoint once you make it to the dungeon which you actually get. Adding checkpoints on every dungeon would make it a bit too easy.

It also helps to understand that you should not fight the dungeon bosses until you have gotten everything else (heart containers, magic containers, items, magic). That makes them way easier.


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After 16 years, I have decided my signature will NOT be about my job! But I still don't know what to put here so...yea...
... Copied to Clipboard!
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