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Topic | Which is worse for a video game; Too Easy or Too Hard? |
viewmaster_pi 01/01/22 11:59:46 PM #29: | depends on what "too hard" ends up looking like. i mentioned before in a thread about roguelites that in Dead Cells, as you unlock harder difficulties, you lose your health refills between levels. it goes from easy as shit on normal, hard, and very hard, to basically one hit resets on extreme. that's not really "hard" more than it just demands perfect play, and that's just stupid. imagine some kind of """hard""" mode in mario where you're just always small and there's no lives, checkpoints or continues. real fucking fun --- We can dream ... Copied to Clipboard! |
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