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TopicWhy Kojima's game DID NOT look anything like HORIZON
Jabodie
02/15/22 2:18:08 PM
#23:


Back_Stabbath posted...
from what I understood from the performance review I saw on Forbidden West, they had a lot of memory allocation issues in Zero Dawn which was hugely improved in FW allowing for better performance across the board. Maybe Kojima Productions had that version and just weren't as familiar with it to optimize and pack in a ton of pretty foliage like how Guerilla, the creators of the engine and Horizon could.

idk, im not a dev lul
The landscape was an aesthetic choice related to timefall. Foliage makes little sense in universe.

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