LogFAQs > #1014330

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicHmm... new Devil May Cry isn't actually looking too bad [DMC]
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04/10/12 3:52:00 PM
#28:


Watched part 2

Point stands, just replace "A" with "SS." I dunno, maybe my perception is skewed due to using swordmaster + nevan all the time and being pretty good at not getting smacked, but it's really not that hard to hit SSS in combos if you've got a high enough supply of enemies and they're early game stuff that is easy to avoid, and he didn't even do it! It's possible he was doing it a bit easier than he should've been-- my eye for the variety in the combo might not have been up to par not being familiar with the game, but I know he mixed it up shooting, melees, ground, air a decent amount and pulled different weapons out during the combo, so unless he spammed the same combo 3 or 4 times he should've had no trouble getting to SS.

The main issue there is how easy the combos he was doing are to do. Like, just looking at the amount of flash and hits and variety in the combos, there's nothing really off there with how his style meter was being maintained. The issue for me is, I don't want it to turn into God of War where you just mash X and Dante does a 50 hit combo. Which I can easily see thinking will be the case, but there's not really decisive evidence from that gameplay video that that's going to be the case, yet.

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