unskippable cutscenes are objectively bad game design and I watch all cutscenes typically even on replays, especially when they're used right before a difficult boss, developers that do that should die in a fire.
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Liquid Wind 07/29/11 3:26:00 AM #24: |
unskippable cutscenes are objectively bad game design and I watch all cutscenes typically even on replays, especially when they're used right before a difficult boss, developers that do that should die in a fire.
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