Liquid Wind posted...
unskippable cutscenes are objectively bad game design
Just to play devil's advocate here, I'm not sure I agree.
Take, for instance, the final boss of Super Metroid. There's two essentially cutscenes--you can still move for parts of them, but nothing you do has an effect (well, there's glitches, but barring that...). These are unskippable, and they never bothered me. Despite being before/during a boss. Despite doing speedruns, 15% runs etc (I've seen these a lot).
I'm thinking there's sound psychological reasons to have a 15-30 second "breather".
--
Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision