From: turbopuns | #014
Question: when building a game from the ground up, what's the basic process? Do you want to make basically the whole set-up of roles and then go and add flavor to it, or start by listing all the characters you might put in the game, and try to build a set of roles from that?
When I designed both Umineko and NFL, I had a couple roles that were "yeah, I think I want to use this", and then I worked from there, building the setup, and balancing around those roles. Flavor is less important, but sometimes you're going to want to tweak your setup a bit to improve how it fits the flavor.
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