turbopuns posted...
Question: when building a game from the ground up, what's the basic process? Do you want to make basically the whole set-up of roles and then go and add flavor to it, or start by listing all the characters you might put in the game, and try to build a set of roles from that?
Yeah, what Reg said.
I have basically four setups done - two complete with flavor written and two with the roles and setup done and the flavor half finished. In pretty much every case I started with a couple roles I wanted in the game and built the game around them, tailoring the flavor to fit the roles. But you can't sacrifice balance to fit the flavor - the balance has to come first or the game simply won't work, no matter how cool your flavor is.
I think I enjoy thinking about and designing different setups as much as I enjoy playing the game itself. Working on mafia setups seems to be my current default activity when I need a break from science writing. o_O
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I've tried 'em all, I really have, and the only church that truly feeds the soul, day in, day out, is the Church of Baseball.