LogFAQs > #573575

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicKoF 13 is really good.
SythaWarrior
12/19/11 2:22:00 PM
#19:


Game is amazing. I've been playing it with my friends like it's my religion since it came out. Once I get my new Hori VX-SA that is an Xmas gift so I can't have yet despite me ordering it myself (Seriously.) I'll be able to practice combos a bit more. They aren't really that hard. I honestly think the most annoying combo related thing is hit confirming, awkward timing after jump ins for the ground normal (seems earlier then every other fighting game), and some of the Drive mode combos can get insanely long with sometimes stupid series of inputs with tight spaces for each cancel.

Balance wise it's pretty good actually. Couple characters seem kinda weak compared to everyone else but it's pretty solid and most everyone is viable.

The best thing no one has talked about in this topic yet is the godlike color edit mode. Most characters already have sick default colors but you have 5 customized slots that goes pretty indepth. Premades are stuff like Robert looking like Dan, Sean, Terry, Ryo, etc Benimaru having Jax from MK, Zoro from One piece (This one is really dead on.), couple others, I managed to make Andy Bogard look exactly like Zato-1/Eddie from Guilty Gear (Which is how I feel he is tier wise. Which is the joke with my friends. Dude is hella buff but not broke)

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