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TopicFinal Fantasy V: Random Class Challenge *Spoilers*
Strife2
01/05/12 8:52:00 AM
#1:


I thought about going back in time and embark on an old school FF challenge. I felt V would give me the best chance to try something different, because the job system is so unique in this installment. Here's the rules I came up with for myself.

1. No character can be freelancer or mime (until the final or secret bosses)
2. Each character will be given a main job chosen at random (out of a hat). Krile will obviously have Galuf's innates, but I felt she needs her own class.
3. If that job requires waiting for a crystal, that member will be given a tentative job at each crystal waypoint (through the same selection process)
4. Characters that complete their main job will be given another occupation.
5. Any member can overlap jobs (tentative or main) with another (imagine 4 white mages at once...eww).

I originally tried my Anthology version, but it kept freezing during save files. This was my initial setup.

Main Job Choices (1st Try)

Bartz: Berserker (uh oh)
Lenna: Dancer
Faris: Monk
Galuf: Ninja
Krile: Geomancer

Interpretation: Offensively gifted for the first half, but dropping the Ninja for the Geomancer renders me in a mixed bag. I can use Lenna or Krile as support. Bartz being Berserk will screw me up in terms of flexibility. I have to hope to God he doesn't come up as the only White Mage beforehand. Otherwise, I've got to master it in a hurry.

I tried using emulation, but I suffer numbness in my hands playing games on my laptop. Good thing too, cause here's what I drew for that playthrough.

Main Job Choices (2nd Try)

Bartz: Beastmaster/Tamer
Lenna: Bard
Faris: Dancer
Galuf: Monk
Krile: Bard

Interpretation: Sheer torture...I can think of a few worse combinations, but those dual bards; just horrible. Let's just hope my final picks pan out.

With my copy and emulation out the window, I had to fork over money and buy the PSN release (my $10...). I felt it fair to return to the hat and pick one more time. Especially to throw that terrible second choice out the window.

Main Job Choices (3rd and Final Try)

Bartz: Blue Mage
Lenna: Black Mage
Faris: Blue Mage
Galuf: Black Mage
Krile: Samurai

Interpretation: Well...it's demonstronably better than option #2, but lacks serious physical punch until midgame. The best part is I should be able to have attack flexibility and the ability to quickly master it. Getting past the defensive fragility will be a *****. Also, I won't merely stop at Level 6 Magic. I need mastery to make this count.

Current Position: Ship Graveyard (Complete)

I have yet to be completely overwhelmed. Both mobs and bosses have taken tremendous damage from the dual black mage combination. My fears over the blue mages' defense still persists, but they at least do considerably more offensive damage with their equipment (and have shields to protect themselves). I'm stuck using Tonics; that is my biggest concern moving forward

Back to work

--
"Should I slice off your tongue or break your countless bones? Either way, I get paid; you'll bleed to death and die alone." - Blood Money
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