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TopicJoin me as I 100% a few Zelda games. Most likely will contain spoilers.
supergamer19
04/16/17 11:25:20 PM
#64:


https://imgur.com/a/4cc8D

I didn't die so I got the 'secret' ending where it's hinted that Marin got her wish and became a seagull.

All hearts, chests opened, seashells collected, all items upgraded, all photos taken. The works.

Review time:

This game is great. Amazing even. My favorite so far of the 3 I've played. That's right, in my opinion, this game is better than A Link to the Past. Music is nice. Probably the weakest thing about it, but still nice. Animations are solid, combat is super tight (much better to me than ALTTP), npcs are charming as heck, and although it doesn't reach its full potential, one of the best stories in the series. Link gets shipwrecked on an island. He finds out that the only way to get off the island is to wake up a being known as the WindFish who sleeps atop a mountain. No one is able to leave the island without waking him. As Link travels around the island collecting instruments to wake the WindFish, he comes to realize that the entire island and it's inhabitants are but a dream of the WindFish. Waking it up will destroy all the lovely people Link has met along the way. Even the dungeon bosses just want to live. It's pretty touching stuff. It almost feels like the team behind ALttP were allowed to make another Zelda and we're given free reign. As if they didn't have to play it so safe and we're allowed to take some chances.

There are two pretty bad things, however. One is due to the limitations of the Gameboy. It only has two buttons and there are a lot of items constantly being used. So you are CONSTANTLY looking at the pause menu changing items. Items that worked automatically in previous games like the shield and power bracelet are treated as items you have to equip to use. Luckily you can unequip your sword and replace it with another item, but still, get ready to see that item screen a lot. The shield being a item relegated to a button didn't bother me so much because it's really powerful, but the bracelet was unnecessary. The second thing that irked me to no end is that if you touch something on the game world that requires a item to bypass it (mostly stones) you get the same message about something being able to move it EVERY SINGLE TIME. UNTIL THE END OF THE GAME!!! ARRRRGGGH!

All in all, a beautiful and heartfelt Zelda game. To me it's a 10/10, but those last two points I made can unnerve most people till no end. It really breaks the pace a lot.

I give it a 9/10. If you loved the world and characters in Majora's Mask and it was one of your favorite Zelda's, try this game out. Especially if you want to get an idea of how the original Zelda's played. It seems to me that Link's Awakening was the rough draft to Majora's Mask.

Sorry for any typos and what-not.
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