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TopicI know some of you do game design/dev - what's the best way to go about 2D?
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05/15/17 10:40:10 PM
#16:


I know C++ fairly well and some C# already.

I can check out MonoGame, but it sounds like you have to do some kind of scaling in that too. I don't know what you even mean by buffer. As for Unity, maybe my issue is that I don't understand what it means by "units". I don't get why, say, if I had my resolution set to 240 pixels wide and I had a sprite that's 24 pixels wide, how come it doesn't just show up as 1/10 the width of the screen by default?

Do you have to scale things manually or can your TV/screen take care of it? For example, there are a lot of 4:3 resolutions, and maybe I want to make an 8-bit style game (I haven't decided yet). I would think that it would make more sense to choose a low resolution so that the sprites can be drawn with fewer pixels, but is that wrong? Is it better to choose a higher, more modern resolution and draw the sprites with more pixels (i.e. 4 pixels for every "visual" pixel)?
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