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TopicAll Geek's Eve
Raganork
09/11/17 5:16:52 PM
#47:


I never played Metroid 2, so I'm not sure how faithful this remake is, but I will say that a number of the abilities they gave Samus have me scratching my head, though I'm not sure if they were present in the original (and I'm gonna go with no, they weren't).

I'm not at all a fan of being able to reveal hidden passageways on your map, as that completely kills your sense of exploration, and the satisfaction you feel when you stumble upon these secret rooms. SotN and Super Metroid both give the player access to broad maps of the various locations, but they don't reveal the hidden paths. I guess people will say "just don't use the power then," so all right, I can give this one a pass and say it's great for those that hate secrets, and I can just ignore it.

Giving Samus a melee parry feels oddly out of place. I don't hate its inclusion, but I am wondering why they felt the need to include it. When I played Super Metroid, I never once went "man, if only this combat had more depth to it; a parry move would work wonders to keep things exciting." Metroid has always been about exploration; not combat. This is the sort of the same reason why Mirror of Fate failed so catastrophically. They're focusing on combat instead of exploration, and not even doing a great job with the subject they're focusing on.

Then there's stuff like super armor, increasing the rate of fire of your gun, and slowing down time, all of which I'm not against, but there's a major problem here: the hardest difficulty of the game (one where you'd be forced to make clever use out of all of these powers) is locked behind a fuckin' amiibo that's been sold out for a while now. So on easier difficulties, all of this just trivializes the game, and unless you plop down $30 for that new 2-pack of Metroid amiibos, you're shit outta luck.

Lastly, the 2.5D aesthetic doesn't look appealing whatsoever here. I've seen games do 2.5D well (the Trine games come to mind, and they're gorgeous). This is just more of that same sloppy art style used in Mirror of Fate. Seriously, fuck MercurySteam.

So I guess if I just ignore all of the additions they've made and play this like a classic Metroid game, I'll get that classic Metroid experience. For $40. Or, I can just grab AM2R for free and get a prettier-looking Metroid that's more in-line with what I like about Metroidvanias.

I don't want to jump the gun and say this game will be terrible, but from everything I've seen, read, and heard, there's no way I can be even the slightest bit optimistic.
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