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TopicHow would you feel if the ESRB labeled Loot Boxes as gambling with 'M' ratings?
DarkKirby2500
10/13/17 6:24:50 PM
#1:


How would you feel if the ESRB (and similar game rating organizations) labeled Loot Boxes as gambling and gave all games with them 'M' ratings?



It's important to note that the ESRB (and similar game rating organizations) have recently come out and said they do not consider loot boxes as gaming and will not raise any game's rating with loot boxes as a result, even if you can pay real world money for the loot boxes.

https://www.pastemagazine.com/articles/2017/10/esrb-says-loot-boxes-arent-gambling.html

ESRB does not consider loot boxes to be gambling. While theres an element of chance in these mechanics, the player is always guaranteed to receive in-game content (even if the player unfortunately receives something they dont want). We think of it as a similar principle to collectible card games: Sometimes youll open a pack and get a brand new holographic card youve had your eye on for a while. But other times youll end up with a pack of cards you already have.

There are people who argue that the ESRB's analogy is flawed, because in a real life collectible card game, you get a physical product that has real world value that can be traded and sold to other players and collectors for real word money, where as when you buy a loot box in a game, the items you get have no real world value, and cannot be traded with other players or sold for a return of real world money.

It's should also be noted that the reason slot machines are no longer in Pokemon games is because PEGI, the game rating organization in Europe, considered the slot machines "gambling" even though you could not purchase more slot machine coins with real world money and threatened to give it an "18+" rating, and that loot boxes are being treated much less harshly even though almost all modern loot box systems exist because they want people to purchase them with real world money.

https://www.youtube.com/watch?v=M2tgvHBI3I4


And for people who can purchase rated M games anyway, the argument for loot boxes raising the age rating of a game isn't limited to protecting minors, but also as a deterrent for publishers who want to stick loot boxes into all of their AAA games.
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