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TopicDoom II: Purgatory (Custom Doom II levels / campaign) that I made if you want it
MannerSaurus
01/14/18 1:46:24 PM
#1:


I spent about 6 years of my life developing a Doom II level set. It is 9 levels, (8+1 secret) with 2 new guns, and 1 new monster (the boss.) My late wife actually did the voice acting for the boss with me when she was still here. Someone from POTD actually helped me complete this mod/levelset. I don't think it could have ever been finished without him, he literally balance and bug tested it through over 300-400 builds (and that's a lowball guess.) I don't remember his screen name, (Bomber something) but he is credited in the Special Thanks hidden room. @DeltaBladeX also ran a couple early builds before release. I don't know if you guys remember Spriteiscoolio, but she was originally going to do the boss sprite work for me. Good people.

Anyways, if you like Doom and want to play my creation, all it requires is the doom2.wad and either GZDoom or Zandronum in OpenGL mode (both of which are free.) It might run on regular ZDoom, but I wouldn't put money on it because all the fog and skybox effects require OpenGL. I like Doom 64's atmosphere way too much to not use the fog effect for some areas. lol. It really brings it to life. It fully supports up to 4 players in cooperative play, also. 2+ players or using the source ports "jump" might make some levels easier, though, because you can break logic puzzles that way. (I designed it to be played classic style without jumping.)

http://www.mediafire.com/file/42n42nc19ubaj9a/PURGATORY1_21.rar

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Hoppe hoppe Reiter, und kein Engel steigt herab
mein Herz schlagt nicht mehr weiter, NUR DER REGEN WEINT AM GRAB
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