LogFAQs > #896678590

LurkerFAQs, Active DB, DB1, DB2, Database 3 ( 02.21.2018-07.23.2018 ), DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicA Geektivus For The Rest Of Us
ParanoidObsessive
02/24/18 10:05:22 AM
#234:


shadowsword87 posted...
Man, I know a lot about DnD and it's mechanics, despite not really liking the fantasy genre.

Is that better or worse than knowing a fair amount of basics about different D&D edition rulesets in spite of never playing a single actual game of D&D until 2012, a full 28 years after first starting to RP?



shadowsword87 posted...
Sure, it's not crazy suboptimal either. Besides, I've thought about much, much worse builds.

I think I was mostly thinking of it in terms of heavier martial weapons generally being d12 (or 2d6) for damage, while finesse weapons seem inherently weaker (d8 or d6), which seems like you'd wind up with a Paladin who's only hitting half as hard.

I was also sort of trying to process in my head whether or not a Dex-based AC was always going to be significantly inferior to a heavy armor-based one (with plate being default AC 18), since it seems like you'd need a Dex bonus of +6 (and thus a Dex of 22!) to really match the benefits of heavy armor (I'm not counting the shield bonus, since both sides can benefit from it). Though I suppose there's the extra advantage there of light armor not causing disadvantage on stealth rolls or hitting you with exhaustion penalties in places like Chult (or potential drowning issues if you go overboard off the side of a ship).



shadowsword87 posted...
The only thing that's really awkward about it is that you don't get access to the Two Weapon Fighting Style at level 2, which if you really are interested in it, you can still take one level dip to Fighter to grab it.

Presumably that would only be an issue if you intended to go with a Two Weapon Fighting in the first place, since other than that and Archery, Paladin gets the same fighting style choices Fighter does.

If anything, I'd assume that Defense, Dueling, and/or Protection would be better options for that sort of build anyway (depending on how you wanted to play them).



shadowsword87 posted...
I guess if you really want to be anal, the starting equipment is technically chainmail so that's no good.

There are are relatively easy ways around that, even assuming aren't in a campaign where the DM ignores baseline starting equipment and gives you a gold amount to spend on starting gear, so you can buy lighter armor instead. Or conversely, assume that you sold said chain mail (for ~37 gp) and spent the resulting gold on light armor (between 5-45 gp) in a hypothetical "zeroth" session. Or just ask the DM if you can straight up replace the chain mail with lighter armor instead, since you're actually technically losing money by doing so (since chain mail costs more than every light armor alternative - you're basically screwing yourself out of 30-70 gp worth of value out of the gate).

If you've got a DM who absolutely refuses to go with any of those options, you're probably in a "NO FUN ZONE" sort of game anyway, so I'm not entirely sure I'd ever stick around regardless.

But wearing "cloth" armor for the first few sessions until you can get to the first shop, sell the armor you've got packed away in your backpack, and buy some proper leathers or whatever is at least a functional compromise.


---
"Wall of Text'D!" --- oldskoolplayr76
"POwned again." --- blight family
... Copied to Clipboard!
Topic List
Page List: 1