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TopicA Geektivus For The Rest Of Us
shadowsword87
02/24/18 1:51:00 PM
#238:


ParanoidObsessive posted...
I think I was mostly thinking of it in terms of heavier martial weapons generally being d12 (or 2d6) for damage, while finesse weapons seem inherently weaker (d8 or d6), which seems like you'd wind up with a Paladin who's only hitting half as hard.

I was also sort of trying to process in my head whether or not a Dex-based AC was always going to be significantly inferior to a heavy armor-based one (with plate being default AC 18), since it seems like you'd need a Dex bonus of +6 (and thus a Dex of 22!) to really match the benefits of heavy armor (I'm not counting the shield bonus, since both sides can benefit from it). Though I suppose there's the extra advantage there of light armor not causing disadvantage on stealth rolls or hitting you with exhaustion penalties in places like Chult (or potential drowning issues if you go overboard off the side of a ship).


Oh, you can't go above 20 of a stat except one specific case when the barbarian is level 20.
Past that, a d8's average damage is 4.5, a d10's is 5.5, and 2d6 is 7. So you're missing out on an average of 1-2.5 points of damage per hit by going dex, which isn't that bad. The reason why Dex doesn't deal that much damage though, is because they have all of the good skills (stealth, slight of hand) and it feeds into AC (so if you do get a magical bonus to dex, it feeds into it).
Plus there's only a single ranged weapon that uses str (javelin), so if you do go a str heavy build anything ranged just sucks (and there are cool ranged builds that use touch attacks by shooting arrows with spells on the arrow, which is awesome).

ParanoidObsessive posted...
If you've got a DM who absolutely refuses to go with any of those options, you're probably in a "NO FUN ZONE" sort of game anyway, so I'm not entirely sure I'd ever stick around regardless.


Oh yeah, that too. It was the only "problem" that I could think of building that character though.

ParanoidObsessive posted...
feel like I'm missing something here, because that sentence doesn't seem to make sense


Whoops, it was 5AM when I typed that post up, with lots of edits because I was tired and I literally just finished a DnD game. Yeah I don't know what I was saying.

ParanoidObsessive posted...
Yeah, I've looked into that because of my penchant for swashbuckler-type characters, and I noticed that the rules-as-written sort of make two-weapon fighting kind of awkward to deal with (and also somewhat annoying


Also the second attack uses your bonus action, which you only get one of those a turn (it's basically a minor action from 4e, fuck that name). Then higher level, that bonus action is really, really useful in doing other stuff than extra bit of damage.

ParanoidObsessive posted...
And from what I'd read, it seemed like the only restriction in 5e was that you suffer penalties from wearing armor you're not proficient in, but you can essentially become proficient in pretty much anything with only a single level multiclassed into a class that has the proficiency you want,


But that level can really sucks to not use, but yeah it's pretty easy to get what you want.

ParanoidObsessive posted...
Though speaking of multiclassing shenanigans and suboptimal builds, while I was thinking about my Dex Paladin concept, I was also thinking about having it start as a Sorcerer at first level, more or less solely for the cantrips


Check out the Green-Flame Blade and Sword Burst cantrips, it's much more fun :D
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