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TopicA Geektivus For The Rest Of Us
shadowsword87
02/26/18 2:42:34 PM
#246:


ParanoidObsessive posted...
See, this is the kind of granular crunch mechanics and math that my head doesn't really wrap around, which is why I asked you the question. ~grin~

Now, if you need to invent 2000 years worth of backstory history for multiple nations in your world, give me a call. :-P


It's basically just knowing what tools to use, and this case it's anydice.com because it's so damn good. Even then, the math is really straightforward (take the number of the die, divide by two, and add a half, that's the statistically average roll).

I have heard about someone using various GMs to act as a largescale political entity to react to the PCs running around. That way it's not just one brain with different hats on, it's unique brains reacting and also having fun. The next time I run a game, I may take you up on that offer.

ParanoidObsessive posted...
I don't think there's actually a single Dex skill that I CAN choose for that, let alone one that would fit the concept (and my saves are Con/Wis/Cha, not Dex).


You would also get 2 or so skills from your background, which you can use to grab stealth or whatever else. You just need to pick a background that gives you it.

ParanoidObsessive posted...
People always say that (ie, that giving up the top-tier in favor of versatility isn't optimal or really worth it), but it doesn't seem true in 5e.


More that when you're rolling around punching orcs and smooth talking people, and the next level you get sweet new spells and some new class abilities, you instead decide to de-power yourself for flavor reasons while everyone else gets fun stuff.

ParanoidObsessive posted...
As for Green-Flame Blade, it's neat in a thematic way and all, but it's a melee-based spell, and I generally hate those (though in a melee build, it would fit better than it does pure spellcaster - and it might be a neat toy for a Hexblade Warlock). I tend to steer clear of anything that requires a melee attack (like Shocking Grasp) or spells that involve concentration unless it's too thematically fitting for a character to NOT take it (like, say, giving Shocking Grasp to a Storm Sorcerer).


Consider it like this: you spend your action to make an attack no matter what. If you cast this spell instead you still get a single attack, but if you hit, you get an extra d6 of damage. You still would get whatever damage from smacking someone with a big sword, there's just some nice extra damage, that's all.

ParanoidObsessive posted...
Tangentially on this subject, do you think it's generally better to take the Ability Score Improvement or a Feat (if there's a Feat available that compliments your build)? Feats obviously improve you in specific ways or give you more fun abilities to play with, but boosting stats can improve you in multiple ways


Yeah, but there are some feats that are just too good to pass up.
Like Sentinel, which says if you hit someone with an attack of opportunity, their speed just automatically goes to 0. It's really fun.

ParanoidObsessive posted...
I know it seems like a lot of online players always go for the Feat, but a lot of online players are also horrifically suboptimal.


Outside of high level spells (and broken subclasses), there's not a lot of mechanics to really break the game. It's what you got.

ParanoidObsessive posted...
I can't give my Elf Paladin a Moonblade as a weapon if I make her Chaotic Good, rather than Neutral Good. So there's an example right there of 5e still putting weight on alignment. ;-P


Boo, hisss.
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