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TopicA Geektivus For The Rest Of Us
shadowsword87
03/06/18 7:48:52 PM
#310:


ParanoidObsessive posted...
Quick offhanded question for Shadow - since I know you like Pathfinder, and I know you like sci-fi in your RPG, what do you think of Starfinder?


Woah there, let's take this one step at a time.

1. Pathfinder is an incredibly powerful tool that can be used to create intricate mechanics to match with a story, if that's what you are looking for. I'm not looking for that for 95% of my games, I only used PF once, and that was because I did want to have a more detail orientated game (it was for my IRL group who were playing a merchant group in a post-apocalyptic heavily magic world), it didn't go through because I was moving, but still the point stands. I honestly don't need it for most of everything because I actually agree with you on some parts about mechanics, if they don't add to the story then they shouldn't be there.

2. I have a sort of revulsion towards the "you like scifi, so that means you like X" when I actually really like is the stories that scifi can tell (man changing technology vs technology changing man, what does it mean to be human/sentient, solving a physical problem non-violently, what does it feel like being a cog in a machine, and those things) but that doesn't mean I like all scifi stories. Show me some action scene of spaceships shooting lasers at each other, and show me a seafaring ship shooting cannons at each other, and I would honestly prefer the seafaring ship.

3. Starfinder is fine. I would never touch it because any stories that I would want to tell would use a different system. Maybe if I wanted to do a more over the top early Star Trek game, but I also don't like that... so whatever. There's just something better that I would use, Eclipse Phase, Fantasy Flight Star Wars, FATE, or some One Roll Engine game.
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