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TopicA Geektivus For The Rest Of Us
ParanoidObsessive
03/06/18 10:22:07 PM
#313:


shadowsword87 posted...
Show me some action scene of spaceships shooting lasers at each other, and show me a seafaring ship shooting cannons at each other, and I would honestly prefer the seafaring ship.

Or you could split the difference and play Spelljammer.

Or play Mage: the Ascension as a Son of Ether and do all of the above.

Realistically, though, I don't think fantasy and sci-fi are mutually exclusive. I do think it's nearly impossible to write a story that balances both elements in perfect harmony because the entire purpose of each genre is sort of diametrically opposed to the other (which is why Star Wars isn't sci-fi, damn it), but at the same time, I think it's perfectly possible for a PERSON to enjoy both genres non-exclusively. I definitely lean more towards the fantasy side, but I also enjoy a nice thoughtful sci-fi excursion (especially the more cynical futurist takes), and I've read and enjoyed a LOT of Asimov over the years. And there are plenty of films that are blatant sci-fi (as opposed to "fantasy in space" or "action in space" or "adventure via time travel" and so on) that I quite enjoy.

Going back to Spelljammer, though, that might actually touch on that idea as a pretty good example - Spelljammer feels like outer space hijinks for players who love fantasy, while Planescape is pretty much the exact same mechanical functionality except for people who like more sci-fi chocolate in their fantasy peanut butter.

Which might also play a role in why I really kind of like the idea of Spelljammer as a whole while I'm personally kind of ambivalent towards Planescape as a setting. Or it might just be growing up playing Final Fantasy games with massive flying airship galleons.



shadowsword87 posted...
Starfinder is fine. I would never touch it because any stories that I would want to tell would use a different system.

To be fair, a good GM can tell pretty much any story using any system - it may just require slightly more effort on their part.

I won't follow that up by saying that a truly great GM can tell fantastic stories without using any system at all, but we both know I'm thinking it.


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