LogFAQs > #897492747

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TopicPost Each Time You Beat a Game - 2018 Edition
paperwarior
03/09/18 5:24:36 PM
#227:


Lumo(Vita)
Isometric platforming is a pain in the ass, and the punishing level design doesn't help. Seems like a rough game to 100%, even without the limited lives/time playthrough. The port is pretty terrible. But the level design is creative, varied and fun and there's a certain feeling of exploration and mystery that captures the retro feel.
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"God Hand is the ultimate expression of the joy of humanity, specifically the punching part of the joy of humanity."-Shigeru Miyamoto
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