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Topic | Post Each Time You Beat a Game - 2018 Edition |
paperwarior 03/09/18 5:24:36 PM #227: | Lumo(Vita) Isometric platforming is a pain in the ass, and the punishing level design doesn't help. Seems like a rough game to 100%, even without the limited lives/time playthrough. The port is pretty terrible. But the level design is creative, varied and fun and there's a certain feeling of exploration and mystery that captures the retro feel. --- "God Hand is the ultimate expression of the joy of humanity, specifically the punching part of the joy of humanity."-Shigeru Miyamoto ... Copied to Clipboard! |
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