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Topicthirty-one tabletop games, ranked
SeabassDebeste
03/13/18 5:39:51 PM
#9:


31. Anomia
https://boardgamegeek.com/boardgame/67877/anomia

Genre/mechanics: Pattern recognition, speed, party game
Rules complexity: 1/10
Game length: 10 minutes
Player count: 3-6
Experience: 3-5 plays with 5-7 players
First played: 2017

A deck of cards, which each have a visual pattern (such as a circle, or a diamond, or a square) and a category of word ("four-letter word," "rock band member"). On your turn, you turn a card face up onto your pile. Then, if anyone else's card in front of them matches yours, you must compete for their card by being first to say a word of their card's category before they say a word of your card's category. Win, and you win their card.

Design - Anomia has a phenomenal concept. I tend to like speed pattern recognition games (and there is more to come), but it kicks into love when creativity for laughs is added. Anomia improves upon games like Set or Ghost Blitz because first off, it ensures that only two people have to compete when any given card is flipped, so you have a higher chance at not being shut out. Additionally, you don't just announce you have the solution, but still have a second step of creativity before you get there.

Anomia isn't what you'd call a "tight" game. Your score is based off how many showdowns you win (rather than combination of how much you won and how much you protected your stash) - and there's (technically) a chance you'll engage in zero showdowns through the deck once. It's clearly designed more with laughs per minute in mind than factors such as competitiveness or game balance - and as far as I've played it, it's relatively successful there.

Experience - Lots of laughs from this game from everyone except non-native-English speakers - it's gonna be tougher when so many categories are cultural reference pools. Depending on the category, you might also see some surprising responses - when "sex toys" comes up as a category, you might not expect how quickly someone answers. It's a really nice icebreaker type of game because of that.

Replay - Anomia inherently, is not super-replayable among the same group. The pattern recognition is basic enough that you won't crush someone due to experience, but without house rules preventing it, the same words can be used to satisfy the same clues over and over, so saying "JFK" for "assassination victim" every time will get less novel. Fortunately, there are loads of Anomia decks. I'd love to play this game a few times with each different group and each different deck, but overplay is a real risk for this one.

Bonus question - What is your favorite game that feels ill-defined with respect to rules? How high does it rank among games overall? How important is enjoyment versus tight game design to you?

Hint for #30 - where you can bet on others to win for you, if you suck
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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