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Topicthirty-one tabletop games, ranked
SeabassDebeste
03/14/18 10:15:16 AM
#29:


30. Wits and Wagers
https://boardgamegeek.com/boardgame/20100/wits-wagers

Genre/mechanics: Trivia, creative, betting, party game
Rules complexity: 1/10
Game length: 3-5 minutes per round, X rounds
Player count: 3-7
Experience: 20-30 rounds over 3-4 sessions with 6-7 players
First played: 2015

In Wits and Wagers, you're in a casino/game show setting, trying to make the most money by betting on answers to trivia questions. Each round, a quantitative trivia question is posed - the number of square miles in the Sahara Desert; the year in which Levi's jeans were first produced. Everyone simultaneously (but not anonymously!) submits an answer, and then there's a real-time betting phase in which people pick the one that is closest. You win some money for a correct submission, plus the money based on these bets.

Enjoyment - All of my plays of Wits and Wagers happened in 2015, when our fearless host would regularly have oversized game nights and Pit was a mainstay. I really miss that summer. Anyway, I have several awesome memories of it - from the correct answer to a geography question being by far the lowest value posited, to a highly specialized question where I had ridiculous precision and bet everything on it, to a question we all assumed someone would know (and who wrote it down very confidently and bet on it) - and therefore all bet on hers - except she was completely bluffing and made us lose our bets as well. It's a game about playing the players, which is what made it so enjoyable.

Design - I love that W&W is a near-zero-downtime game. There are three phases: the submission, which happens simultaneously (and can be easily put on a timer); the simultaneous timed betting - which is incredibly enjoyable because you're allowed to change your bet based on what everyone else is doing; and the payout phase, which can be surprisingly lengthy - but it's done using casino-style poker chips, so it's satisfying watching people get matched. To that note, the "board" of the game is a mat that looks like a craps table, which I love.

W&W depends heavily on its cards, and you realistically cannot replay a card with the same group, ever - so its lifespan is constrained by the depth of its trivia deck. Presumably, re-prints of the game will feature new cards and can extend its lifetime.

Future - W&W is the type of game that lets you know "it's party game time." A lot of the games higher on this list can serve bigger groups and I would consider them party games, but they're generally a little more think-y than W&W's pure pointing and laughing and bluffing. And yet it's constrained at seven (and is ideally played with seven!), which is a little iffy for a game in this genre. The person who owns W&W in our group isn't usually in a large-player scenario for us anymore, sadly. However, I'd love to play it more - seems like a good one to have in the collection.

Bonus question - What is your favorite trivia game?

Hint for #29 - hundred Marco Polo
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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